Author Topic: Framework for Rules - Variant Chess Gameplay by Online Correspondence  (Read 50 times)


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I'm submitting these rules as a draft or framework for playing variant chess by online correspondence (such as on this forum). These rules have been used for variant chess games and tournaments (such as the Bulldog Championship series), and are presented here as a framework for other gameplay.

Background: An earlier version of these regulations was defined by the United States Chess Federation, and was used primarily for chess played by postcard (stamped mail).  These rules have been revised for on-line play of chess variants.

Correspondence Variant-Chess Rules
1. You may consult chess books, periodicals, and written online resources.
2. You may not use computer programs (chessplaying algorithms) or endgame tablebases unless you and your opponent have agreed to prior to the game.
3. You may not consult other players for advice unless you and your opponent have agreed to prior to the game.
4. Announce moves using algebraic notation unless you and your opponent agree to another system. Ensure there is a non-ambiguous designation for each piece (i.e. "Gr" = Griffin, "Gu" = Guard).
5. Some variants may have different board sizes or other rules which require supplemental information. In these cases include information to ensure the declared move is clear and non-ambiguous. Example: A variant may have the king and queen starting in reversed positions compared to FIDE chess, so when castling it may be necessary to add information such as "28.0-0-0 (long side castle)", to ensure it is not taken as a queen-side castle.
6. Once a move is posted, it is binding. Do not delete posts that contain a move. Do not edit posts to change a move.
7. Typographical and keyboarding errors (typos) are binding. Once posted they cannot be taken back.
8. Missing or mistaken announcement of check, capture, or "e.p." does not invalidate a move.
9. A declared move may be accepted as valid if it has capitalization errors but is otherwise non-ambiguous.
(example: 12.B3 may be interpreted as 12.b3, a pawn move).
10. A move announcement has priority over any commentary submitted with a move.
11. If your opponent announces an illegal move, notify your opponent. He/she must then retract that move and submit a different move using the same piece (touch rule applies). If the same piece cannot be moved in any legal way, a new move is declared.
12. If your opponent announces an ambiguous move, notify your opponent and ask for clarification. He/she must select one case of the ambiguous declaration. For example, if your opponent announces "Nd2" and either "Nbd2" or "Nfd2" is possible, the person submitting the move must select one or the other.
13. If your opponent submits a diagram along with the move notation, check the diagram for correctness before proceeding. If the diagram has an error, notify your opponent. A valid move notation has priority over a diagram. An error in a diagram is not by itself a reason to disqualify a game if all posted moves are legal. Play continues even if a diagram has an error for any number of moves. (Therefore if you are using an opponent's posted diagram it is important to check it for correctness before using it).

Time Control
A time-control should be set prior to starting a game. If none is declared, three-day per move is enforced. Once notified of an illegal or ambiguous move, the time spent correcting or clarifying the move must be within the three day day limit. If your opponent has not announced his move within the three day limit, request a reply. If a legal move is not announced within one extra day (24 hours), your opponent is a "no show" and he/she has forfeited the game. You record the game as a win. (Other time-controls can be used, such as one day per move, with a 14-day bank of extra days. This is sometimes called "1-day with 14 day bank").

Audience (Non-players of a game):
Do not post comments about an active game on any website or public forum.

Prize games and tournament play:
Unless a tournament or lineal championship rules specify otherwise, a player who is qualified to make a challenge to a title-holder must issue the challenge and agree to play in the title holder's domain (forum or web-space). Therefore, title-holders do not forfeit their crown or title by refusing to play a challenger in a different forum or domain than where the title-holder earned his or her crown or title.

If any comments please reply. :)
« Last Edit: January 26, 2018, 03:13:25 pm by chilipepper »
the "chilipepper"👹

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