Author Topic: Variants with Environment Modifiers.  (Read 48 times)


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Variants with Environment Modifiers.
« on: February 18, 2018, 05:45:37 pm »
Are there any variants that successfully utilise environment modifiers to alter the scene on the board? When I say 'environment modifiers' - let me take a couple of examples from Knightmare chess:
  • A card called 'Forbidden City' allows you to place a new piece on any unoccupied square. This piece cannot move and cannot be captured.
  • One card allows you to demarcate a square as holy ground. If a piece moves onto this square, it gains the power to move as a bishop.
  • A card called 'Man-Trap' (IIRC) requires the holder to secretly write down a square on the board. If a piece occupies that square in the future, the trap springs and that piece is captured.

There are also variants that use portals that can give slower pieces a lot of mobility.
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Re: Variants with Environment Modifiers.
« Reply #1 on: February 19, 2018, 09:06:39 pm »
Three come to mind with dynamic environments:
Laser Chess/Khet has, in a sense, every piece being a piece of terrain.
George Marino's Timeline has every piece leaving a trail ("timeline") that can later be interacted with.
Voidrider Chess (and others, but this seems the most involved) allows squares to be moved.

And there are more with fixed environments (which it sounds like maybe isn't what you were looking for?):
Of course, there are several games with rivers or palaces.
Joe Joyce's games (often more wargame than chess variant) sometimes involve terrain.
Christian Freeling's Chad involves castles.
Renezans Chess has its central square give additional powers to any occupant.


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Re: Variants with Environment Modifiers.
« Reply #2 on: February 22, 2018, 01:09:44 pm »
Feudal [Avalon Hill] used a very large board with three types of terrain and one piece for a literal Castle that required pieces to stop on the courtyard space before entering.