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Messages - ubersketch

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Variant/Project Announcement, Description and Purchase Links / Queen Go
« on: February 09, 2019, 08:22:08 pm »
Setup is same as FIDE except all pieces are replaced by 1 type of piece.
This piece moves as a queen as captures like go pieces, and they cannot move once they've captured.
Win condition for a team is if opposing team's last piece is in checkmate.

Some new pieces:
Dummy - Can be placed at any turn in the game for free. Cannot move or capture or do anything (unless itís activated by a piece like the Lamia.)
Beacon - Can be placed at any turn in the game after a sacrifice. All friendly pieces a queens move away from it cannot be captured. Cannot move or capture. May be placed anywhere.
Rider - Every friendly piece within a 5x5 radius of it can move as itís rider equivalent.
Shifter - Can capture any unprotected piece and take its tile.
Armor - Promoted dummy (capturing a piece and moving to the last 3 enemy ranks) can move to any tile, but cannot capture unless activated.
Tamer - Moves and captures as queen. May convert every piece within a 5x5 radius into a friendly piece, but demotes to a Lion (chu shogi.)
Draftsman - A draughtsman from draughts/checkers, obtained from sacrificing a Queen.
Drafter - A king draughtsman, obtained from getting a Draftsman into the last 3 enemy ranks.
Final Chariot - Obtained by sacrificing 3 Rooks. A final chariot makes a rook and a bishop move in one turn, allowing for 2 captures (one for rook move, another for bishop move.)
Lighthouse - 3 lighthouses can be placed in one game. Every friendly piece within a queens move can leap.
Abbess - Moves as a bishop. All friendly pieces a queens move away immobilize all adjacent pieces.
Grenadier - Moves as an uncapturing queen. One turn may be used to capture all enemy pieces within a 5x5 radius.
Annihilator - Moves as a queen. Every piece within a queens move may be captured without moving.
Beserker - All pieces within a 6x6 radius get captured, regardless of color.

A sacrifice is giving up a certain number of pieces of certain types for another piece (it may be placed at any turn.)

General Discussion / Chess Variant Discord Server
« on: November 21, 2018, 02:21:28 pm »

Twisty Puzzles / Help with cracking these puzzle softwares
« on: November 19, 2018, 05:17:00 pm »
This website has two java applets (twisty Star, Magic 11 Cell), which are not supported anymore. Because of this, they do not work in the browser.
After some digging I managed to find these links which download the jars.
Can anyone help with this?

Also I made this Google Doc to organize information.
DM me your email for editing rights.

Twisty Puzzles / Cuber Software Pack
« on: November 19, 2018, 04:28:56 pm »
totally not malware
I made this group of cubing related software.
Since it's not downloaded a lot, it may appear suspicious to your antimalware software, but I can assure you there is no malware in here despite my interest in malware that you might realize after searching around my pages for a while.

General Discussion / Re: A New Channel + A ZERO PLAYER GAME?
« on: November 19, 2018, 04:23:31 pm »
This isn't the only zero layer game out there! There's langton ants, langton loops, and other cellular automata.

I question the validity of the fact that it was made with the blood of several extinct mammals since wooly mammoths died out at 1650 (although ivory from wooly mammoths still existed and were probably used), and aurochs went extinct in Europe in 1627, so it's unlikely any blood was available.

Darn, looking back, this is a pretty ambitious project.
Perhaps we should start by making a fairly sized variant and scale up from there.
Although I find some of the op pieces I came up with are pretty interesting.

Yeah, I was pretty busy with having fun with large numbers.
But I'm back since I read a certain article that I thought was pretty interesting.

Anyways, so Iím back. My idea to surpass taikyoku didnít really work since we were going right to 50x50 rather than scaling up. So maybe we should take that approach.

Another thing is an idea I had in a dream, where I was playing chess but we all had 1 piece of each type.
Can anyone think up of a chess variant where 1 of every type of piece is present, but every piece has the same value in play.

Variant Theory / Re: Experimental large multi-move variant.
« on: May 27, 2018, 03:10:44 pm »
This reminds me of a concept I came up with called Cantellated Chess where each edge and corner of the chess board was replaced by a square.

Do you mean that the board was just 10x10 squares? How would that work? Please do explain!  ;D
Well imagine a chessboard with all the normal pieces and normal moves. Now stretch out the board so that the corners and edges also turn into squares. Now you can block knights and stuff like that.

I also don't understand the proposal either.  Does attacking a pinned piece count as checkmating it?  If many pieces checkmate another, but some proper subset achieves the checkmate, do you get to choose which ones freeze, or do all of the pieces that attack any of the defender's movement possibilities freeze?

If I attack a blocked pawn with anything, I lose that piece, right?  This seems like it would lead to a very sluggish game...

Do you win upon checkmating the enemy king, even though afterwards your checking piece is frozen and no longer giving check?
Every piece is frozen.
You win upon checkmating the enemy king, meaning it doesn't have anywhere to go without getting captured.

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