Author Topic: IMPORTANT! The 100 Post Chess Variant Contest!  (Read 659 times)

Asher Hurowitz

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Re: IMPORTANT! The 100 Post Chess Variant Contest!
« Reply #15 on: January 22, 2018, 12:40:03 pm »
Oddly, since I do this on a regular basis, so if you're like me you have a bunch of variants (untested) sitting in a folder. What's required is looking at them and deciding which ones are worth actually testing for submission.

I can't wait to see your submission!  ;D
Indeed it is certain that Chess Variants make me happy.

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chilipepper

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Re: IMPORTANT! The 100 Post Chess Variant Contest!
« Reply #16 on: January 22, 2018, 03:43:28 pm »
Here's a sneak preview. The cats come from Chess and Half (by Nicolino Will) and the bulldogs come from Bulldog Chess (by vickalan). The game also has the normal chess pieces, chancellors, and guards. :)

Still to come: piece definitions, game rules, and of course the name of the game. :o

(click on image to enlarge it)
« Last Edit: January 22, 2018, 05:59:40 pm by chilipepper »
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ebinola

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Re: IMPORTANT! The 100 Post Chess Variant Contest!
« Reply #17 on: January 22, 2018, 05:00:48 pm »
Couldn't help but give a cheeky preview myself.
If I have time, I'm going to texture some models in Blender and make a board in Tabletop Simulator.
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GothicChessInventor

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Re: IMPORTANT! The 100 Post Chess Variant Contest!
« Reply #18 on: January 22, 2018, 06:02:13 pm »
Couldn't help but give a cheeky preview myself.
If I have time, I'm going to texture some models in Blender and make a board in Tabletop Simulator.

Tabletop Simulator looks like it started as a good idea that just turned into a juvenile implementation where you just throw pieces or upend the table at the end. Is there a way to link the GUI to a search engine? If so, that would be the more interesting feature, otherwise it just looks like it only makes 3D views of stuff without much in the way of releasing final products with it. All of the demos I have seen look like they are more interested in the "physics" of tossing stuff around rather than real game play. Or am I missing something?

ebinola

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Re: IMPORTANT! The 100 Post Chess Variant Contest!
« Reply #19 on: January 22, 2018, 06:11:31 pm »
Most of the stuff that would muck up a game you can disable. I tried making another variant in it and managed to align a grid for the pieces to snap to. Other than that, it's convenient for the variant and just the variant; if I had the ability to write an application I would.
EDIT: I know a couple of people who have used it to play D&D. So, uhh... that's a thing as well.
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GothicChessInventor

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Re: IMPORTANT! The 100 Post Chess Variant Contest!
« Reply #20 on: January 22, 2018, 07:59:48 pm »
Maybe I'll check it out then. It says they built it with the Unity engine, so I might as well just learn that.

Over the years, I've had to relearn, from scratch, how to build the graphical user interface 9 times. Each time, all of the previous commands were completely obsoleted and I was out of luck. I went from using Apple B.A.S.I.C. in 1983 to Macintosh Pascal to the Macintosh Programmer's Workshop and RedEdit, to CodeWarrior, then Codewarrior for System 7, then Borland C for Windows 95, to Borland C++ for Windows 2000 and Windows NT, to Visual Studio 2005, after which time I gave up! Now I am using Visual Studio 2015 and only writing console apps with no GUI.

My Blackjack program, shown below, published on the Macintosh platform from 1993-1997.



« Last Edit: January 23, 2018, 03:47:03 pm by GothicChessInventor »

tnairav

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Re: IMPORTANT! The 100 Post Chess Variant Contest!
« Reply #21 on: January 23, 2018, 03:19:36 am »
Betza notation for piece movements, which could be useful in programming allowing your program to run in Winboard/Xboard GUI.

http://hgm.nubati.net/rules/Betza.html

HGMuller

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Re: IMPORTANT! The 100 Post Chess Variant Contest!
« Reply #22 on: January 23, 2018, 08:07:12 am »
I cooked up and submitted a variant, which I called Decimaka.

It applies some of the quite original game mechanics of the historic game of Maka Dai Dai Shogi to a Chess-like context.
« Last Edit: January 23, 2018, 08:29:43 am by HGMuller »

ebinola

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Re: IMPORTANT! The 100 Post Chess Variant Contest!
« Reply #23 on: January 23, 2018, 02:24:26 pm »
Betza notation for piece movements, which could be useful in programming allowing your program to run in Winboard/Xboard GUI.

http://hgm.nubati.net/rules/Betza.html

I completely forgot about Winboard! Guess I won't have to use Tabletop Simulator.
Although, I still can't figure out how to make my own variants. I used a variant that vickalan had made (rooks replaced by musketeer hawks) and replaced the hawks with some other moves just to test a few endgames.
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HGMuller

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Re: IMPORTANT! The 100 Post Chess Variant Contest!
« Reply #24 on: January 23, 2018, 05:33:10 pm »
The easiest way to define a new variant in Fairy-Max is to just clone another engine-defined variant by duplicating its definition in the fmax.ini file, change its name in the 'Game:' line to a new one, and then start modifying the things you want different. If there is any interest in this, we should start a separate thread on this. The fmax.ini file starts with a description on how to do this, btw, but it might be a bit terse.

tnairav

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Re: IMPORTANT! The 100 Post Chess Variant Contest!
« Reply #25 on: January 30, 2018, 08:09:38 am »
To submit, Email or Message me in a private chat.
Did you receive my PM last Jan 27?

Asher Hurowitz

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Re: IMPORTANT! The 100 Post Chess Variant Contest!
« Reply #26 on: January 30, 2018, 10:53:24 am »
To submit, Email or Message me in a private chat.
Did you receive my PM last Jan 27?

yes
Indeed it is certain that Chess Variants make me happy.

My Youtube Channel on Chess Variants
https://www.youtube.com/channel/UCb-lm6a8XZo0eqAhfR4QWOg

My Lecture at Yale University, aged 13
https://www.youtube.com/watch?v=smDO2Dpx5tg

My Youtube Channel on Rubik's Cube
Search"Polyhedral Paradise"

tnairav

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Re: IMPORTANT! The 100 Post Chess Variant Contest!
« Reply #27 on: January 31, 2018, 12:59:48 am »
To submit, Email or Message me in a private chat.
Did you receive my PM last Jan 27?

yes
I will withdraw my application sorry.

ebinola

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Re: IMPORTANT! The 100 Post Chess Variant Contest!
« Reply #28 on: February 03, 2018, 06:23:39 am »
Out of curiosity, who's entered?
I'm hoping we have a diverse range of variants, simple AND complex.
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HGMuller

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Re: IMPORTANT! The 100 Post Chess Variant Contest!
« Reply #29 on: February 03, 2018, 07:06:03 am »
Decimaka probably counts as complex. Because of the promotion rules. The pieces themselves are not exceptional, and not super-strong. (Nothing much stronger than Queen, and initially only two pieces that get close. The other unorthodox pieces are Bishop / Knight class, and some Rook-class pieces can be obtained by promotion.) But many pieces promote on capture, which sort of voids everything you knew about tactics. (Compare how the optimal order of capturing to a square changes when the square is on last rank and a Pawn is amongst the attackers.)
« Last Edit: February 03, 2018, 07:12:19 am by HGMuller »