Author Topic: The Chess Variants of Ebinola  (Read 159 times)


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Re: The Chess Variants of Ebinola
« on: January 20, 2018, 08:18:16 pm »
So, I figured that since we're daft about chess games that are off the beaten path, here would be the best place for me to showcase some of the stuff that I've made. Rate, hate, whatever.

Fool's Chess (2015)

This is my first ever variant. I had learned of the fool piece's existence from the Youtube channel Manor Games. To me at the time, the fool felt like chess' missing link - a king isn't without his court jester, right?
For those of you who don't know how the fool moves, its move is very simple to describe - a fool mimics the movement pattern of the last piece played by the opponent. Seems simple enough, but the game eventually dissolves into chaos as the fools create more and more mindgames, causing indirect checks and pins. Its true value to this day is still a mystery to me, but one thing's for certain - the fool certainly gets the last laugh.
I have also tried other positions with the fools, but I find this one to be the best, though the disadvantage to this specific position is that you can't fianchetto the bishops.

Fool's Drop Chess (2016)
Some people don't like 10x8 boards. Me personally, I'm indifferent to them. However, in an attempt to bring fool's chess to an 8x8 board, I decided I would try to combine elements of the 10x8 variant with a new variant that I had just discovered, s-chess. Instead of having an elephant and hawk in hand, you have a fool, which is placed onto the board in the same manner as the elephant and hawk in s-chess.

Normie Chess (2016)
Normie chess is a variant that caters to people who don't actually play chess, hence the term NORMIE. Back in 2016, the term 'normie' had a spike in popularity for what should otherwise be obvious reasons. A friend of mine gave me a really good idea for a chess variant - 'a chess game for non-chess players.' And that's exactly what I did.
The setup position is that of chess, but the bishops and knights are swapped, and so are the king and queen.
The side who moves first is determined by a coinflip. Heads = White, Tails = Black.
A player may pass their move onto their opponent.
There's no castling or en passant - moving 2 pieces at the same time is cheating.
The king must be captured in order to win. This means he can move directly into an enemy's line of fire.
Pawns (Soldiers) move and capture 1 squrare vertically or diagonally forward (I think this is the copper general from larger shogi variants?) They may only promote to pieces that have been removed from play.
Bishops move like a king in addition to their regular move (think the dragon horse from shogi).
Knights (Horses) Move like the Chinese Mao, but captures on both moves and can capture both enemy and friendly men.

Normies ruin everything, is what I'm trying to get at.

Pick 'n' Mix Chess (2017, unfinished/dropped)
If you're British, you'll know that pick 'n' mix is basically a term for bulk confectionery. I'm not sure what the rest of the world calls it but I called it pick 'n' mix chess.  The game involved players setting up their army by picking 16 cards of 6 different piece types to build their own army. You then arranged your army how you liked (the only restriction was that you could only place pieces on squares that the orthodox chessmen of the same piece type shared e.g. you could only place knight-type pieces on the b and g files) and then play continued as normal. Each card hard a point value, and no deck was allowed to exceed a total value of 39. I featured some of the 'classic' fairy chess pieces like the chancellor, archbishop, etc.. But I also included some more strange, bizarre pieces like the 'siege tower,' a rook that moved only up to 2 squares, but could capture without moving; the 'suicide king,' a king which only moved 1 square diagonally but rewarded the gutsy player with extra points; and the 'sentry,' a rook piece that could move 1 square orthogonally twice (non-capturing), or could capture any piece within 2 squares of it without moving.
I shelved the game because I felt that the deck system was too restricting. You're not allowed to use all the powerful pieces that you'd want to use, so you're stuck using a few powerful pieces and substituting the rest for less powerful pieces like the elephant (alfil) and tank (dabbaba). It's unlikely that I'll ever come back to it, but if anyone wants to see the list of cards I had made, I can put them on my Google Drive.

EDIT: I have another variant that I completely forgot about!

Cess (2017, WIP)

A simple variant played on a 7x8 board (hence no h-file). Each player only has one bishop... but both bishops are on opposite colours! This is intentional, to allow me to introduce a new defensive option that the king can use.
I've devised a new defensive move for the king that can be performed an unlimited number of times in a game, known as parrying. A parry involves swapping the position of the king with any adjacent piece that can move diagonally. In Cess, there are only two pieces that can move in this way - the bishop and the archbishop. I think there's a lot that could be done with this one, so it's still in the works.

There's also one other variant that I've created in 2017, but I've chosen not to show it off here if for no other reason than some might find its contents distasteful. However, if you look hard enough on Google, you'll find it. Here's a hint - a very specific plant is often associated with it.
If you do find it - keep it to yourself. And remember the first and second rules of Fight Club. :^)