Author Topic: Experimental large multi-move variant.  (Read 120 times)

Martin0

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Experimental large multi-move variant.
« on: April 30, 2018, 11:56:05 am »
This variant is intended as a large board multi-move variant to test its concept if it can be made and still keep the traditional feel of chess intact without affecting the length of the game and strategy of the game too much. Only slightly modified versions of the traditional pieces are used, no new pieces. If this variant proves to be playable, then chances are balanced large multi-move variants with new pieces can be made as well.
Board setup:


Movement:
All pieces can jump over up to 2 pieces, except knights which can jump over any number of pieces.
Pawns can move up to 6 squares forward when they are on the 4th, 5th or 6th rank. Otherwise pawns can move up to 3 spaces forward.
Pawns captures by moving up to 3 squares diagonally forward.
Pawns promote on the 22th, 23rd and 24th rank.
Pawns can only be captured en passant when they move 4 or more squares forward.
Knights moves 6 squares straight and 3 to the side.
Kings can move up to 3 squares orthogonal or diagonal.
Queenside castling is made by the king moving 6 squares to the left and moving any number of rooks on the left side (that has not moved) 9 squares to the right.
Kingside castling is made by moving the king 6 squares to the right and moving any number of rooks on the right side (that has not moved) 6 squares to the left.
When castling, all squares the rooks and king is moving over must be empty (not counting rooks that are moved during the same turn).
Rooks, bishops and queens move as in traditional chess (any number of squares orthogonal and/or diagonal).

Army movement is a special multi-move that can be made by pieces standing in a 3x3 area on the board and all pieces need to be of the same piece type. Any number of pieces (above 0) can participate in the army movement. In an army movement, the pieces moving together must move the same amount of squares in the same direction (so the move needs to be legal for each piece participating). If a capture is made during army movement, then a piece is allowed to move over an enemy piece as long as the piece it jumped over was captured during the army movement (without that jump counting towards the jump over max 2 pieces/move).
If several pawns promote during the same turn in army movement, then all pawns needs to promote to the same piece.

Example:
1.A(n5)-n11 A(n20)-n14

2.A(Nt2)-q8 A(Ne22)-h17
3.A(k5)-k11

Black can capture up to 9 pieces with army movement with either his pawns or knights if he wants to. Or with fewer than all 9 pieces is also an option. Black chooses to capture with all 9 of them.
3...A(n14)xk11 4.A(Nq8)xk11

Black wants to develop his bishops with army movement and attack whites knights. However, since pieces can only jump over a maximum  of 2 pieces and one of them would need to jump over 2 pawns and 2 knights, only 8 bishops can participate.
4...A(Bq23,q24, r24, p23,r23,p22,q22,r22)-h14

5.A(Bh2)-n8

Now 3 of blacks bishops can capture whites bishops since they only jump over 2 pieces.
5...A(g13,g14,h13)xm7

6.A(p4,p5,q4)xm7

6...A(Qk23)-q17
7.A(n11)-n12

Whites pawns are threatening to capture 3 queens
7...A(Qq17)xq5#

3 black queens are threatening to capture whites king. White can not capture all 3 or make a different move to escape the check, so it is a checkmate.

I think a well played game can be much longer, but this is just a miniature to illustrate how it can work.

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joejoyce

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Re: Experimental large multi-move variant.
« Reply #1 on: April 30, 2018, 06:50:24 pm »
Interesting try. I don't recall seeing this design, a direct expansion of each piece and board square into 9*, although I've run across somewhat similar ideas. Is it playable online? I'd help playtest it.

As far as how it will play, let me first steal a line from my recent comment to HG in another thread. "... the 'piece' now has "hit points", and can survive losing some units. It has general attack and defense abilities that are based on the number of units in the piece and how the units move, modified by the *exact*placement of all units involved..." *except the king. You use a 'crippled king' strategy here. Any reason why, except you didn't want to play 'capture the king'?

You use rigid 'pieces' that can partly interpenetrate to make up for their rigidity. But, as your example game shows, you lose parts of 'pieces'. That changes the strategy of the game somewhat from standard chess, because as the game wears on, players tend to use the pieces with the most remaining units - this observation based on experience with chesimals, which are essentially a flexible version of your 3x3 square piece.

Further differences from standard western chess include GESS-like creation of pawns, and 'color-changing' bishops, or at least bishop units changing from one 'army' to the other, as apparently any 3x3 set of board squares can define an army. That leads to an even greater fragmentation of 'pieces'/armies into smaller clumps of similar units. The armies become disorganized. In fact, attacking to disorganize your opponent's armies becomes a viable strategy if you can develop one or more ways to do that.

I suppose you could restrict the 3x3 squares to the 64 defined by the initial set-up of 'back rank pieces' but this would remove some/much of the fun and strategy. How about you have a "rally" command that calls back scattered units of one type to re-form near the king? Maybe call back all units of 1 type in a player-designated 7x7 square, for example?

Anyway, is there a way to play this online?

Martin0

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Re: Experimental large multi-move variant.
« Reply #2 on: May 03, 2018, 03:14:03 am »
I just made this variant in less than a day, so there is no way to play this variant online. We could do a correspondence type game where I update the diagrams though.

The reason I made the king alone was because I didn't want multiple royal pieces. I could give him non-royal guards which starts around the king. The guards would move and capture as a king (including castling) and can participate in army movement with the king, but the guards would not be royal. That would make the king stronger and not exposed to checkmates by queens, such as the example game.

I think trying to keep your pieces organized can be an interesting aspect of strategy. If your pieces are disorganized, then you can try to organize them by moving them next to each other. I don't think a rally command to make this easier is necessary. Armies start with the same size at the start, so a lot of different armies will probably be moved and trying to not make them smaller is an interesting aspect. Pieces left alone might not move for a long time, but their still there and might be relevant in the future.

I will probably also add that castling can be legal with the king or rook moving over up to 2 pieces to make it consistent with other movements.

Do you want to try to play this variant with me correspondence style with guards (indicated by upside down kings below)? Or is a lonely king better? Any other rule that should be revised first?

« Last Edit: May 03, 2018, 03:16:51 am by Martin0 »

joejoyce

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Re: Experimental large multi-move variant.
« Reply #3 on: May 03, 2018, 12:19:23 pm »
I made a preset for this game on Game Courier. http://play.chessvariants.com/pbm/play.php?game%3DMOElmv%26settings%3DmoeLMV Are you a member at chessvariants.com? If so, send me an invite. If not, join, then send me an invite: joejoyce

ubersketch

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Re: Experimental large multi-move variant.
« Reply #4 on: May 13, 2018, 02:20:07 pm »
This reminds me of a concept I came up with called Cantellated Chess where each edge and corner of the chess board was replaced by a square.

"Okay now I can't stop staring at that alien crotch." ubersketch 2k17

Asher Hurowitz

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Re: Experimental large multi-move variant.
« Reply #5 on: May 13, 2018, 02:27:56 pm »
This reminds me of a concept I came up with called Cantellated Chess where each edge and corner of the chess board was replaced by a square.

Do you mean that the board was just 10x10 squares? How would that work? Please do explain!  ;D
Indeed it is certain that Chess Variants make me happy.

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rio

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Re: Experimental large multi-move variant.
« Reply #6 on: May 17, 2018, 01:39:36 am »
I suggest variant, where group of stones (all players's stones in square 3x3) move according to central stone.

ubersketch

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Re: Experimental large multi-move variant.
« Reply #7 on: May 27, 2018, 03:10:44 pm »
This reminds me of a concept I came up with called Cantellated Chess where each edge and corner of the chess board was replaced by a square.

Do you mean that the board was just 10x10 squares? How would that work? Please do explain!  ;D
Well imagine a chessboard with all the normal pieces and normal moves. Now stretch out the board so that the corners and edges also turn into squares. Now you can block knights and stuff like that.

"Okay now I can't stop staring at that alien crotch." ubersketch 2k17