Author Topic: What Defines a Chess Variant?  (Read 114 times)


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Re: What Defines a Chess Variant?
« Reply #15 on: April 07, 2018, 12:25:57 pm »
Christian Freeling makes what might be an important distinction here between a chess variant and a variant chess. Freeling considers designing a 'chess variant' to be "easy" (anyone can do it!) He sees Grand Chess as a chess variant. A variant chess, imo, would be something like LL Smith's rendering of ERB's Martian Chess. Freeling (justifiably, I believe) considers this a more difficult task. This may not much impact the general definition, although it's an important distinction when considering how good a game is. And then there are crossovers, like Graeme Neatham's Tafl Chess (iirc) or my chess-wargame fusions, very-large-board multimove to massively multimove games that feature minor kings each controlling a small part of the chess army. I could go on, but this illustrates, I think, there is a lot of grey area that shades between chess and non-chess games of various sorts. I tend to be openminded about these things myself, but then, I'm prejudiced!