Alright, I have a feeling we'll be basing this on variants like
Scirocco and
Typhoon.
I've renamed the Infantry piece to Infantryman and armies to squads.
I made some rules about squad:
When an infantry moves, all of the friendly pieces (and Infiltrators/Guerilla-affected pieces) inside the squad move, but not any piece beyond the squad unless an Officer is present.
If a piece cannot normally make a move, it cannot make that move during an squad move, it may only move the maximum distance in that direction (if it even can move in that direction).
If an infantryman is immobilized, so will its associated squad unless it untied by an Officer with another one.
When an infantry member (or Guerilla-affected pieces) in an infantry move collides with a friendly piece, it may not move further.
I've also come up with pieces that can make squads less powerful.
Interceptor - All enemy pieces within a 5x5 radius of it cannot partake in an squad move. Moves like an Infantryman.
Infiltrator - When entering an enemy squad, it will move with that squad but it will still be able to capture enemy pieces. Moves like an Infantryman.
Assassin - When it captures an Infantryman, all of the members of its corresponding squad gets captured as well. Moves like an Infantryman.
Here are some other pieces:
Officer - When in a squad, all overlapping friendly squad will move with that squad. Moves like an Infantryman. A group of squads united by an Officer or Airlifter is called a platoon.
Driver - When in a platoon/squad, all pieces inside it will be able to move like an Infantryman during an squad move. Moves like an Infantryman.
Scout - Unable to move unless it is a squad move.
Guerrilla - When in an platoon/squad, all enemy pieces inside that platoon move as well but cannot capture (unless they are Infiltrators). Moves like an Infantryman.
I've decided we should have 4 Infantrymen, 4 Scouts, 2 Drivers, 2 Officers, and 1 Guerrilla.
Also, we will be upgrading the board size to 50x50 due to the new concepts being added in.