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A Chess variant to surpass Taikyoku

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ubersketch:
I'm designing a 50x50 Chess variant and I need a bit of help.
I only have the FIDE Chess pieces (in the center of the first file arranged normally), compounds (knight compounds forward from the FIDE Chess pieces), Pawns (forward from compounds) and Ferzes and Wazirs next to the pawns.

Asher Hurowitz:
Ok - this is my new top priority! ;D I'm co-designing this!

HGMuller:
I don't understand what you are asking. Do you want suggestions for other pieces than those you mention? Do you want an initial setup for a game using only those pieces?

Note that Chess games of this size would be totally unplayable if they do not contain super-pieces far stronger than Queens, and some protection against those being traded out of the game quickly. Games could last years, even when the players must move at blitz speed. In Taikyoku shogi, for instance, you have jumping generals, which can capture up to 34 pieces in a single move. Which speeds up things a lot. In Maka Dai Dai Shogi you have the Buddhist Spirit and Teaching King, which are compounds of a Queen and another super-piece capable of locust capture, and are virtually indestructable, because they are contageous and thus cannot be traded. These are extremely efficient in annihilating the large swarms of weak steppers, through their locust captures. Without such devices, even these games would be unplayable.

BTW, note that the rules of Taikyoku Shogi were 'discovered' by known frauds, the same people as those who claimed there existed a form of 'Cambodian Chess', which later was shown to be entirely their own fabrication. So it seems unlikely the game as we know it now was ever played this way. So there is no guarantee that these rules give a playable game.

ubersketch:

--- Quote from: HGMuller on March 30, 2018, 02:46:15 am ---I don't understand what you are asking. Do you want suggestions for other pieces than those you mention? Do you want an initial setup for a game using only those pieces?

Note that Chess games of this size would be totally unplayable if they do not contain super-pieces far stronger than Queens, and some protection against those being traded out of the game quickly. Games could last years, even when the players must move at blitz speed. In Taikyoku shogi, for instance, you have jumping generals, which can capture up to 34 pieces in a single move. Which speeds up things a lot. In Maka Dai Dai Shogi you have the Buddhist Spirit and Teaching King, which are compounds of a Queen and another super-piece capable of locust capture, and are virtually indestructable, because they are contageous and thus cannot be traded. These are extremely efficient in annihilating the large swarms of weak steppers, through their locust captures. Without such devices, even these games would be unplayable.

BTW, note that the rules of Taikyoku Shogi were 'discovered' by known frauds, the same people as those who claimed there existed a form of 'Cambodian Chess', which later was shown to be entirely their own fabrication. So it seems unlikely the game as we know it now was ever played this way. So there is no guarantee that these rules give a playable game.

--- End quote ---
I'm looking for new, more powerful pieces obviously.
Anyways, these "frauds" (Umebayashi Isao and Okano Shin) you mention, they actually copied their definition of Cambodian chess from An Encyclopedia of Chess Variants by A.B. Pritchard with some improvisation.
https://en.wikipedia.org/wiki/Ouk-Khmer_(Hill%27s_version)
You can read more about it here.
It's likely that this version of Taikyoku shogi is genuine and the Cambodian chess thing a strange series of events.

ubersketch:

--- Quote from: Asher Hurowitz on March 29, 2018, 10:12:23 pm ---Ok - this is my new top priority! ;D I'm co-designing this!

--- End quote ---
Thanks, you can email me or just develop it in this thread.

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